#ifndef _MAP__H
#define _MAP__H

const int COL = 10;
const int ROW = 13;

/* Map engine created 11/08 2011

   Map design in documentation! =)
*/


// Ball class

class MapGrid {
 public:
	char getState(int col, int row);
	void setState(int col, int row, char value);
	void setCol(int col, char value);
	void emptyAll();
	// For debugging
	void PrintMap();
	int getFirstBall(int row);
  private:
	char MapArray[COL][ROW];
};

#endif
